vrijdag 22 november 2013

introduction of Project elemental madness


Hello to everyone that is willing to read this. We are a couple of students from the university of Utrecht that have founded a gaming studio to be able to make our own games.(maybe we were forced to do this but we would rather not talk about it :D). If you want to know more about our team-members you should check out our amazing team page.

The first project of our studio is to remake the best retro game ever (we think): MegaMan. Our main goal for this project is to take the retro game and remake it with modern technology to make it an even better game. This project is called: Project Elemental Madness (Title for the game is under construction).

Before we can make our own version of it, we needed to take a look at our retro game. For the people that have never played or heard of Mega man, here is a short analysis of the game. MegaMan is a classic platform game in which you need to clear rooms to be able to move on to the next room. After a few rooms you will need to defeat a big boss, which will drop a special power/ability you can use to get as far as possible in the game. Then, when you have cleared all the levels of the game, you need to kill one final boss.

The story of our game is set in an asylum, when you play the game you will get to know the world of our mentally ill patient Timmy that has lost it's favorite horse and can't cope with everything that is happening to him anymore. In the asylum Timmy has developed special powers to help cope with the loss of his horse. The main idea of the game is that it is an endless game, so you can never finish it (Muahahaha). When you start this game you will be sucked into the madness of Timmy and once you get into his head you will NEVER get out alive.