vrijdag 20 december 2013

"bugs, bugs everywhere"

Now for the next installment of this blog, we are going to talk about the last few weeks.
First of all we had to do a presentation about our game for the class we are following in University. And after a short night for most of the teammembers, due to bugs that needed fixing. Just before the presentation we found out that there were still some bugs in the latest version of the game, so we were forced to present a demo from a two week old version of the game. But in the end the presentation was a succes, so we are happy XD.

After quite a lot of time, our artist has finished the first sprites and animations for the game, here are some examples:

These are the sprites for the different powers you can choose. In the first one timmy has set itself on fire, out of pure desperation. The second one is a sprite for terrorist timmy, dropping bombs all day. In the last one Timmy is "diggin" his time in the game, just like you will.

At the moment Timmy has 4 different powers which all consist of 2 different attacks, for example fire Timmy has a flamethrower as main weapon and can also drop a huge flaming ball that does damage when the enemies walk into it.

In the last two weeks one of our members has been developping the enemy class, and after a lot of blood, sweat and tears it is almost finished. He has made an enemy superclass, so that it is a lot easier to add new enemies. This class has a lot of parameters so we can tweak the enemy to our liking with ease. A few examples of the parameters: there is a parameter which is used for the knockback the player gets when he gets hit by an enemy, another one to indicate if the enemy is ranged or that it is a melee character, and what the exact range of his attacks are. The enemies now even have artificial intelligence, AI, they look for the enemy and when he is in range they will chase him down and they can even jump onte higher or lower platforms to chase the player. and if they are in attack range of the player they will try to annihilate you. 

Also, we now have a working scoring system, you get a certain score when you complete one of the levels and if you kill an enemy. If you die it shows a graphical keyboard where you can type in your name by clicking on the keyboardtiles. When you typed in your name and it is one of the top ten scores you can find it in the high scores list.

We are now working on the the powerselection screen, so you can choose which powers you want to use on your run. But this had some bugs, during the presentation, so we are still working on that. Our leveleditor has also started to develop the first levels of the game and is going to continue making levels untill he dreams new levels, and then make some more. 

We now have the foundation of our game, so the next step for us is to expand the game as much as possible to make it even more fun for you guys to play. 
Well this is it for now, if you want to now more about our game, you are going to have to wait for the next installment of this blog. And now i could use a beer, so see you later.

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